      ***********************************************************
      *     This file was generated by AGT Decompiler v1.0
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STARTING_ROOM       2
TREASURE_ROOM       3000
RESURRECTION_ROOM   2
MAX_LIVES           3
MAXIMUM_SCORE           0

------------- Start of Room Definitions -------------
ROOM 2
 Chief's Office
   NORTH              4  <- Outside
   WEST               3  <- Closet
END_ROOM 2

ROOM_DESCR 2	{Chief's Office}
You are standing in the Chief's office.  He is telling you                     
"The mayor was murdered yeaterday night                                        
at 12:03 am.  I want you to solve it before we get any bad                     
publicity or the FBI has to come in."                                          
"Yessir!" You reply.  He hands you a sheet of paper.                           
Once you have read it, go north or west.                                       
END_ROOM_DESCR 2

ROOM 3
 Closet
   EAST               2  <- Chief's Office
END_ROOM 3

ROOM_DESCR 3	{Closet}
You are in a closet.  There is a gun on the floor.  Better get it.             
To exit, go east.                                                              
END_ROOM_DESCR 3

ROOM 4
 Outside
   WEST               5  <- Outside
   POINTS             10
END_ROOM 4

ROOM_DESCR 4	{Outside}
You are outside in the cold.  To the east is a dead end.  To the               
west is the rest of the street.  Papers are blowing around.  It's              
amazingly cold for this time of year.                                          
END_ROOM_DESCR 4

ROOM 5
 Outside
   NORTH              6  <- Restraunt
   EAST               7  <- Mayor's house
   POINTS             10
END_ROOM 5

ROOM_DESCR 5	{Outside}
You are still on the streets.  To the north is a restraunt where               
the mayor ate often.  To the East is the mayor's home.                         
END_ROOM_DESCR 5

ROOM 6
 Restraunt
   GAME_END           
END_ROOM 6

ROOM_DESCR 6	{Restraunt}
You are about to enter the restraunt when two guys jump you.                   
The take your wallot and beat you a bit.  Then you flash your badge            
and that riles them.  Your body was discovered in a river 10 miles away.       
END_ROOM_DESCR 6

ROOM 7
 Mayor's house
   NORTH              11  <- Upstairs Hallway
   EAST               10  <- Living Room
   WEST               9  <- Dining Room
   POINTS             10
END_ROOM 7

ROOM_DESCR 7	{Mayor's house}
You are in the house, at the scene of the crime.  You enter and flash          
your badge before a cop.  He admit's you.  To the north is the upstairs        
to the east is the living room and to the west is the dining room.             
END_ROOM_DESCR 7

ROOM 8
 Closet
   SOUTH              14  <- Hallway
END_ROOM 8

ROOM_DESCR 8	{Closet}
You are in a closet.  There is no reason to be in here.                        
Go south.                                                                      
END_ROOM_DESCR 8

ROOM 9
 Dining Room
   EAST               7  <- Mayor's house
END_ROOM 9

ROOM_DESCR 9	{Dining Room}
You are in the dining room.  You look around and see a note on the             
table.  You can go back east.                                                  
END_ROOM_DESCR 9

ROOM 10
 Living Room
   WEST               7  <- Mayor's house
END_ROOM 10

ROOM_DESCR 10	{Living Room}
You are standing in the living room.  You see a battered piece of wood         
You wonder  "Should I pick this thing up?"                                     
Well, wether you do or don't the only way out of the room is back west.        
END_ROOM_DESCR 10

ROOM 11
 Upstairs Hallway
   NORTH              14  <- Hallway
   SOUTH              7  <- Mayor's house
   EAST               12  <- Bathroom
   WEST               13  <- Closet
   POINTS             10
END_ROOM 11

ROOM_DESCR 11	{Upstairs Hallway}
You are in the hallway of the large house of the mayor.  It is an              
amazingly large house.  You can go north, south, east or west.                 
END_ROOM_DESCR 11

ROOM 12
 Bathroom
   WEST               11  <- Upstairs Hallway
END_ROOM 12

ROOM_DESCR 12	{Bathroom}
You are in the first bathroom, out of the 5 there is.  You notice              
that it is almost as big as your apartment.  You see a knife on the floor      
here.                                                                          
END_ROOM_DESCR 12

ROOM 13
 Closet
   EAST               11  <- Upstairs Hallway
END_ROOM 13

ROOM_DESCR 13	{Closet}
You are in a closet.  The closet is of the walk in variety, with               
about thirty pairs of tennis shoes, ten pairs of heels and about               
ninety coats and shirts.  You start to get claustrophobia.  Better             
get out.                                                                       
END_ROOM_DESCR 13

ROOM 14
 Hallway
   NORTH              8  <- Closet
   WEST               16  <- Hallway
END_ROOM 14

ROOM_DESCR 14	{Hallway}
You are at the end of the hallway.  To the north is a room,  while             
to the west is the rest of the hallway.                                        
END_ROOM_DESCR 14

ROOM 15
 Closet
   WEST               17  <- Hallway
END_ROOM 15

ROOM_DESCR 15	{Closet}
You are in a closet.  There is no reason to be in here.                        
Go west.                                                                       
END_ROOM_DESCR 15

ROOM 16
 Hallway
   NORTH              17  <- Hallway
   EAST               19  <- Guest Room
END_ROOM 16

ROOM_DESCR 16	{Hallway}
You are in the hallway.  To the north is more hallway, and to the east is      
a door marked                                                                  
"Guests".                                                                      
END_ROOM_DESCR 16

ROOM 17
 Hallway
   NORTH              20  <- Hallway
   EAST               18  <- Closet
   WEST               15  <- Closet
END_ROOM 17

ROOM_DESCR 17	{Hallway}
You are STILL in the hallway.  There is EVEN MORE hallway to the north,        
and a room to the west and a room to the east of you.                          
END_ROOM_DESCR 17

ROOM 18
 Closet
   EAST               17  <- Hallway
END_ROOM 18

ROOM_DESCR 18	{Closet}
You are in a small closet.  The room is bare.  Why not go east and get         
back to the situation at hand?                                                 
END_ROOM_DESCR 18

ROOM 19
 Guest Room
   WEST               16  <- Hallway
END_ROOM 19

ROOM_DESCR 19	{Guest Room}
You are in one of the many guest rooms.  It is a nice room, big screen         
TV in one corner, 2 king size beds in the back of the room, strategicly        
placed so that you can see the TV while comfortably proped up in bed.          
You see nothing of intrest, you should go west.                                
END_ROOM_DESCR 19

ROOM 20
 Hallway
   NORTH              23  <- Outside
   EAST               21  <- Guest Room
   WEST               22  <- Bedroom
END_ROOM 20

ROOM_DESCR 20	{Hallway}
You are still in the hallway.  You can go north to where there is a police     
officer who will let you outside, or you can go east or west.                  
END_ROOM_DESCR 20

ROOM 21
 Guest Room
   WEST               20  <- Hallway
END_ROOM 21

ROOM_DESCR 21	{Guest Room}
You are in a guest room.  You see that there isn't much here,                  
the murderers ransacked the room.  You can go west.                            
END_ROOM_DESCR 21

ROOM 22
 Bedroom
   EAST               20  <- Hallway
   POINTS             10
END_ROOM 22

ROOM_DESCR 22	{Bedroom}
You are in the bedroom.  You noticed that there was a guard                    
guarding the stairs to the 3rd story, because there is remodelling going       
on there.  You see nothing of importance.  Go east.                            
END_ROOM_DESCR 22

ROOM 23
 Outside
   NORTH              25  <- Dead end
   EAST               24  <- Video Store
   POINTS             10
END_ROOM 23

ROOM_DESCR 23	{Outside}
You pass the guard.  He nods at you.  You are now outside standing             
on the street.  You can go north and east, your choice.                        
To the north is more of the street, and to the east is a video store.          
END_ROOM_DESCR 23

ROOM 24
 Video Store
   NORTH              27  <- Backroom
   EAST               29  <- Video Store
END_ROOM 24

ROOM_DESCR 24	{Video Store}
You are in a video store called                                                
Brickbuster Video.                                                             
There are about 3,000 videos here.  You can go north, or east.                 
END_ROOM_DESCR 24

ROOM 25
 Dead end
   SOUTH              23  <- Outside
   WEST               26  <- Murderer's lounge
END_ROOM 25

ROOM_DESCR 25	{Dead end}
You are at a dead end.  You can go south, or west.  Which way?                 
END_ROOM_DESCR 25

ROOM 26
 Murderer's lounge
   GAME_END           
END_ROOM 26

ROOM_DESCR 26	{Murderer's lounge}
You are in the so called  "Murderers Lounge".  Unfortunatly,                   
there ARE murderers here, and when you check around, they get angry.           
But, that's life.  Ya lose!                                                    
END_ROOM_DESCR 26

ROOM 27
 Backroom
   SOUTH              24  <- Video Store
END_ROOM 27

ROOM_DESCR 27	{Backroom}
You are in the  backroom of Brickbuster Video.  You see a small video          
on the floor, but you dismiss it as having no potential value to the           
crime.  You can go south.                                                      
END_ROOM_DESCR 27

ROOM 28
 Closet
   SOUTH              29  <- Video Store
END_ROOM 28

ROOM_DESCR 28	{Closet}
You are in a closet.  There is no use for being here.  Gotta go south.         
END_ROOM_DESCR 28

ROOM 29
 Video Store
   NORTH              28  <- Closet
   EAST               30  <- Outside
   POINTS             10
END_ROOM 29

ROOM_DESCR 29	{Video Store}
You are still in the video store.  You can go north, or east.                  
END_ROOM_DESCR 29

ROOM 30
 Outside
   NORTH              31  <- Outside
   SOUTH              32  <- McDonalds
   EAST               33  <- House
   WEST               29  <- Video Store
END_ROOM 30

ROOM_DESCR 30	{Outside}
You are outside.  You can go north, south, east or west.                       
END_ROOM_DESCR 30

ROOM 31
 Outside
   EAST               34  <- Music Store
   POINTS             10
END_ROOM 31

ROOM_DESCR 31	{Outside}
You are still outside.  You hit a dead end, then notice that you can           
go east only.                                                                  
END_ROOM_DESCR 31

ROOM 32
 McDonalds
   NORTH              30  <- Outside
END_ROOM 32

ROOM_DESCR 32	{McDonalds}
You are in a McDonalds.  You pay the guy behind the counter.  Now there        
is a hamburger there.  When you have picked it up, go north.                   
END_ROOM_DESCR 32

ROOM 33
 House
   GAME_END           
END_ROOM 33

ROOM_DESCR 33	{House}
You enter the house.  A man charges down the stairs.  Before you even have     
time to say anything, he shoots you.  You lose!                                
END_ROOM_DESCR 33

ROOM 34
 Music Store
   NORTH              35  <- Back of Music Store
   POINTS             10
END_ROOM 34

ROOM_DESCR 34	{Music Store}
You are in a music store.  You ask the man behind the counter if he            
knew any information.                                                          
"Uhh...nope! But the guy back there might be able ta help."                    
You politly thank him and head to the back.  You can only go north.            
END_ROOM_DESCR 34

ROOM 35
 Back of Music Store
   NORTH              37  <- Alley
   WEST               36  <- Music Store
   POINTS             10
END_ROOM 35

ROOM_DESCR 35	{Back of Music Store}
You are in the back of the music store.  You ask the guy who's looking         
at the cool tapes.  He looks up at you.                                        
"Duh.. no...don't t'ink so...lemme see..."                                     
You decide that he's no help.  To the west there is a dazed looking man        
and to the north there is an exit.                                             
END_ROOM_DESCR 35

ROOM 36
 Music Store
   EAST               35  <- Back of Music Store
END_ROOM 36

ROOM_DESCR 36	{Music Store}
You walk over to the guy.  He jumps up with a wild look, and says              
Freeze!"  You stop.  He motions you to the exit.                               
But you know he'll probably just kill you.  You NEED to get the weapon         
from him or kill him.  Best chance: use your gun.                              
END_ROOM_DESCR 36

ROOM 37
 Alley
   NORTH              40  <- Police Station
   EAST               38  <- Drug House
   WEST               39  <- Mob house
   POINTS             10
END_ROOM 37

ROOM_DESCR 37	{Alley}
You are in an alley.  A drunken man stagers up to you and says                 
Boycott FDR!" <HICKUP>."                                                       
You just walk away.  You can go north, east or west.  Your call.               
END_ROOM_DESCR 37

ROOM 38
 Drug House
   GAME_END           
END_ROOM 38

ROOM_DESCR 38	{Drug House}
You are in a druggies house.  Guys look over at you.                           
"Hey! It's a cop! Get 'im!" One yells.  They all grab their guns               
and aim' em at you.  When the police find you 2 days later, you are            
scattered across the room - literally.                                         
END_ROOM_DESCR 38

ROOM 39
 Mob house
   GAME_END           
END_ROOM 39

ROOM_DESCR 39	{Mob house}
You enter the infamous  "Mob House".  When you enter a hush quiets the         
room as guys in ugly pin striped suits look over at you.  Fearing for          
your life, you turn to run away.  But before you can do that, a big thug       
comes by with a .44 and shoots you in the head.  A grisly death, for sure.     
END_ROOM_DESCR 39

ROOM 40
 Police Station
   NORTH              43  <- Outside
   SOUTH              37  <- Alley
   EAST               42  <- Holding Cells
   WEST               41  <- Holding cells
   POINTS             10
END_ROOM 40

ROOM_DESCR 40	{Police Station}
You are in the 3rd precinct police station.  This isn't your station.          
You get admitance from the guy at the desk                                     
and go to the holding cells.                                                   
You ask each offender if they know anything.  You promise a lighter            
sentance for the ones who help.  But one guy really sets you straight.         
"I got caught wit' t'ree ounces o' crack.  I'm supposed to get 20 years        
but I'll be out in 2.  You can't make me talk cuz it don't matter to me.       
If I squeal, da guys who did it are gonna come lookin' for me.  I know         
but I ain't gonna tell ya.  Now git  outta my face."                           
You are surprised but used to it.                                              
You can go north to the outside,south to go back to the alley                  
and west or east to talk to more guys.                                         
END_ROOM_DESCR 40

ROOM 41
 Holding cells
   EAST               40  <- Police Station
END_ROOM 41

ROOM_DESCR 41	{Holding cells}
You are talking to more guys.  But none of them tell you what you want.        
You can only go east.                                                          
END_ROOM_DESCR 41

ROOM 42
 Holding Cells
   WEST               40  <- Police Station
END_ROOM 42

ROOM_DESCR 42	{Holding Cells}
You are talking to more guys.  But none tell you what you need to know.        
You can only go west.                                                          
END_ROOM_DESCR 42

ROOM 43
 Outside
   NORTH              46  <- Holiday Inn
   EAST               45  <- Doughnut King
   WEST               44  <- The Wall
   POINTS             10
END_ROOM 43

ROOM_DESCR 43	{Outside}
You are outside.  it's bitter cold and you pull your jacket around             
yourself.  To the north is a nice, warm Holiday Inn hotel, where               
the killer is rumored to be staying.  Or you could go to his favorite          
hang out, the Wall, to the west, or to the east is the place where he is       
supposed to be working, the Doughnut King.                                     
END_ROOM_DESCR 43

ROOM 44
 The Wall
   EAST               43  <- Outside
   POINTS             10
END_ROOM 44

ROOM_DESCR 44	{The Wall}
You don't see him here.  You ought to go east.                                 
END_ROOM_DESCR 44

ROOM 45
 Doughnut King
   WEST               43  <- Outside
   POINTS             10
END_ROOM 45

ROOM_DESCR 45	{Doughnut King}
You are in the Doughnut King, where the greasiest doughnuts on earth           
reside.  He isn't here, no one seems to be for that matter, so you should      
go west.                                                                       
END_ROOM_DESCR 45

ROOM 46
 Holiday Inn
   NORTH              47  <- Holiday Inn 15th floor
   POINTS             10
END_ROOM 46

ROOM_DESCR 46	{Holiday Inn}
You are in the Holiday Inn registration room.  You talk to some                
suspicious guys, but they don't talk until you hold your gun to there side     
"Allright! Allright!  I'll talk!  He's on the 15th floor! That's all I can     
tell ya!"                                                                      
You shove them away.  you walk up to the registration desk and show the        
woman there your badge.  She gives you the master ring.  You now have          
access to all of the facilitys on the 15th floor.  But the problem             
is that the 15th floor is the suite level, and there are 30 suites, and        
5 pools, 2 saunas and 5 game rooms.  Big problem!  Well,                       
you have all night.  You get a picture of all on the 15th floor,               
the people up there have to show there drivers license to be admitted,         
and the license is secretly xeroxed.  You look at them all.  Well, better      
get started.  You see one person who stands out.  You get his room             
number from the lady.  Room 30.  Now you have to find it.  To get              
started, go north.                                                             
END_ROOM_DESCR 46

ROOM 47
 Holiday Inn 15th floor
   EAST               48  <- Dead End
   WEST               49  <- Hallway
   POINTS             10
END_ROOM 47

ROOM_DESCR 47	{Holiday Inn 15th floor}
You go up the elevator.  When you step out, you see the wallpaper              
is pink, with little flowers on it.  You can go east or west.                  
END_ROOM_DESCR 47

ROOM 48
 Dead End
   WEST               47  <- Holiday Inn 15th floor
END_ROOM 48

ROOM_DESCR 48	{Dead End}
You hit a dead end.  There is a fire extinguesher here, but it is of no        
importance to you.  You can only go west.                                      
END_ROOM_DESCR 48

ROOM 49
 Hallway
   NORTH              50  <- Hallway
   POINTS             10
END_ROOM 49

ROOM_DESCR 49	{Hallway}
You are in the hallway.  You see many doors...1...2...3...4...5...6....7       
boy, you have a long way to go.  You can only go north.                        
END_ROOM_DESCR 49

ROOM 50
 Hallway
   EAST               51  <- Dead end
   WEST               52  <- Hallway
   POINTS             10
END_ROOM 50

ROOM_DESCR 50	{Hallway}
You are still in the maze of hallways.  You can go west or east.               
END_ROOM_DESCR 50

ROOM 51
 Dead end
   WEST               50  <- Hallway
   GAME_END           
END_ROOM 51

ROOM_DESCR 51	{Dead end}
You are at a dead end.  There is nothing to do but go west.                    
END_ROOM_DESCR 51

ROOM 52
 Hallway
   NORTH              53  <- Hallway
   POINTS             10
END_ROOM 52

ROOM_DESCR 52	{Hallway}
You are in the hallway.  You see numbers flash by as you run through the       
halls.  19..20..21..22.. you are getting close! You can only go north.         
END_ROOM_DESCR 52

ROOM 53
 Hallway
   NORTH              56  <- Room # 30
   EAST               55  <- Pool
   WEST               54  <- Sauna
   POINTS             10
END_ROOM 53

ROOM_DESCR 53	{Hallway}
You are in the hallway. You fell the heat from the sauna to the west,          
and to the east is a door marked                                               
"Pool A". To the north is more hall.                                           
END_ROOM_DESCR 53

ROOM 54
 Sauna
   GAME_END           
END_ROOM 54

ROOM_DESCR 54	{Sauna}
You are in the sauna when from the steam steps the killer.                     
You realize the guys downstairs must have tipped him off.                      
"So ya thought ya could get me eh?"                                            
He flashes a gun.  Well, let's not get into details.                           
You lose.                                                                      
END_ROOM_DESCR 54

ROOM 55
 Pool
   GAME_END           
END_ROOM 55

ROOM_DESCR 55	{Pool}
You are in the pool when the killer shoots you from behind.                    
You lose!                                                                      
END_ROOM_DESCR 55

ROOM 56
 Room # 30
   UP                 57  <- Info
   POINTS             100
END_ROOM 56

ROOM_DESCR 56	{Room # 30}
You enter room 30...after a harrowing gun battle you conk him on the head      
and take him in.  You get promoted and suddenly, with the  "Jurrasic Park"     
theme song playing in your head, you feel proud to be an American.             
For special info about Exile Games, and to leave this darned game, press       
up.                                                                            
END_ROOM_DESCR 56

ROOM 57
 Info
   GAME_WIN           
END_ROOM 57

ROOM_DESCR 57	{Info}
Exile Games is a group of people who like text games.  We plan to              
get into graphic games sometime in 1995.  We don't ask for money,              
we just want to know if you like it or not.                                    
Our support BBS is (510) 208-5657, the Ghostbuster Central BBS>                
We have accounts on CompuServe and Prodigy.                                    
Exile Games is currently made up of:                                           
                                                                               
Matt Barringer, president and head programmer                                  
Nathaniel Smith, advisor                                                       
Kurt Somogue, assistent programmer.                                            
                                                                               
And all the users of the Ghostbuster Central BBS, who give me ideas!           
END_ROOM_DESCR 57

------------- Start of Noun Definitions -------------
NOUN 200
  PAPER
  WHITE
  It is a white sheet of paper.
  LOCATION           2 <-- Chief's Office
  READABLE           
  NOUN_SYNONYMS PAPERPAPER 
END_NOUN 200

TEXT 200	{PAPER}
CONFIDENTIAL:                                                                  
                                                                               
Detective was created by Matt Barringer.  He has worked hard on this           
                                                                               
so you better enjoy it.  I did have fun making it                              
though.  But                                                                   
I'd REALLY appreciate it if you were kind enough to send a postcard            
or...dare I even say it?...money...to:                                         
                                                                               
Matt Barringer                                                                 
325 Olive Ave                                                                  
Piedmont                                                                       
Ca 94611                                                                       
                                                                               
Just tell me if you like it or not.  If you want to talk to me over            
a BBS                                                                          
call the Ghostbuster Central BBS at (510)208-5657.                             
There is an Exile Games message area                                           
and an Exile Games file area.                                                  
Have fun.  I WILL give hints out over the BBS to any of my games.              
END_TEXT 200

NOUN 201
  GUN
  BLACK
  It is a small black pistol.
  SIZE               5
  WEIGHT             5
  LOCATION           3 <-- Closet
  CAN_SHOOT          
  NUM_SHOTS          10
  NOUN_SYNONYMS PISTOL 
END_NOUN 201

NOUN_DESCR 201	{GUN}
It is a small black pistol.  It has 10 bullets in it.  You must                
use them wisely.                                                               
END_NOUN_DESCR 201

NOUN 202
  WOOD
  WOODEN
  It is a battered brown piece of wood.
  SIZE               5
  WEIGHT             5
  LOCATION           10 <-- Living Room
  NOUN_SYNONYMS WOODWEAPON 
END_NOUN 202

NOUN_DESCR 202	{WOOD}
You look at it closely and figure that the guys in the forsenic's lab          
would be better at this then you.                                              
END_NOUN_DESCR 202

NOUN 203
  NOTE
  PAPER
  It is a note.  With writing on it.
  SIZE               5
  LOCATION           9 <-- Dining Room
  READABLE           
  NOUN_SYNONYMS PAPER 
END_NOUN 203

TEXT 203	{NOTE}
The note was writen on a computer                                              
obviously this murder was planned                                              
                                                                               
and it says:                                                                   
                                                                               
We have acclaimed Justice!  The Justice of the future!  Our next hit           
is the governer!  You CAN'T STOP US!                                           
                                                                               
The note sounds like the killers are a group                                   
and that they are Vigilantes                                                   
(look it up).  You are now getting a bit worried.                              
END_TEXT 203

NOUN 204
  KNIFE
  SHARP
  It is a long
  NOUN_SYNONYMS S 
END_NOUN 204

NOUN_DESCR 204	{KNIFE}
This is obviously the murder weapon.  It has some blood stains on it.          
END_NOUN_DESCR 204

NOUN 205
  HAMBURGER
  FOOD
  It is a hamburger wrapped in cheap paper.
  SIZE               10
  LOCATION           32 <-- McDonalds
  EDIBLE             
  NOUN_SYNONYMS BURGER 
END_NOUN 205

NOUN_DESCR 205	{HAMBURGER}
It is a hamburger.  If you eat it                                              
you'll have satisfied that little                                              
hunger in your stomach.  Go North.                                             
END_NOUN_DESCR 205


------------- Start of Creature Definitions -------------
CREATURE 300
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 300

----------------- Verbs Synonyms ----------------
VERB
END_VERB


INTRO 
END_INTRO 

